Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it! The weapon master archetype (Advanced Player’s Guide 109) does provide some benefits to an extremely dedicated archer, but overall, the benefits from the archer archetype will provide more bang for your buck in the long run. These feats are the core of any archery build, for a fighter or not. So, if you have more points to play with or you get a good set of rolled scores, go for higher scores here (or not, as suits you). Trick Riding is a prerequisite to Mounted Skirmisher, which most mounted combatants will probably want eventually (it allows you to make a full attack while riding as long as your mount doesn’t move any faster than normal). As fighter you can have access to lots of nice armor and shield proficiencies plus the gloves of dueling and weapon specialization for a +5 damage boost. As with most fighters, Strength is your go-to score. Hopefully these class concepts give you a little bit more Page 10/30. Making critical hits more reliable provides a massive boost to your damage, and you can retrain Critical Focus if you haven't taken any critical feats. I recommend picking up Shield Slam, Shield Master, and Ray Shield (which requires Disruptive and Spellbreaker) for most builds. With a full attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. Class Features. The other racial bonuses also play well to the Fighter's strengths, and the racial bonus to Intimidate can offset dumping Charisma. Fighter Class Details | Adv. If your primary aim is to deal a lot of damage with a two-hander, this archetype is one of the best for you. As you gain levels, try to increase your Dexterity through magical items to allow yourself more attacks of opportunity in each round. Also has an option to be a dragon Late-game should you reach level 20. For ranged or finesse fighters, this is your primarily ability. Dexterity is your prime ability and factors into your attack bonus for your ranged attacks. I support a limited subset of Pathfinder's rules content. Typically Fighters are the ones who charge right into the front lines and get right up in the business of the enemy. It does a lot to reduce their dependency on full attacks by letting them attack with both weapons as a standard action and for attacks of opportunities, making them more mobile and more dangerous in single-attack situations. Pathfinder Fighter Optimization Guide. Also look for other abilities that can really take advantage of your expanded reach, like the Disruptive line and Cleaving Finish. Last, but not least, is the tower shield specialist (Ultimate Combat 48), which, like the other shield-focused archetypes, reduces your offensive capability in exchange for making you better at using a tower shield. Keep those two as high as you can, with Strength as your main priority. The fighter has a huge variety of options, and with plenty of bonus feats they can supplement these options with exotic weapon proficiency. Because you need Combat Expertise to get the necessary feats, you’ll want a higher than average Intelligence score, but this isn’t something that most two-handed fighters need. jeuxvideo.com / Soluces jeux / Pathfinder : Kingmaker / Guide et astuces Pathfinder : Kingmaker / Valerie - Pathfinder : Kingmaker : guide, conseils, astuces Valerie While you can skip them if you want, the strengths of your build really complement them well, so I highly recommend them. They get kind of samey (nearly every fighter will want Greater Weapon Focus and Improved Critical, for instance) but it gives a better idea of where individual fighting styles might be headed. Moreso than other fighters, the Weapon Focus line and Improved Critical are important to you because of your lower baseline damage output, so these are almost “key feats,” but not quite. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. However, if you’re going into the duelist prestige class, you won’t get additional weapon training anyway until very high levels, so you might consider it for the extra AC and bonus on disarm maneuvers. Greater Trip is definitely a feat you’ll want later on, though I personally wouldn’t invest too much else in combat maneuvers, since they’re limited to foes of large size or smaller (unless you can get a permanent enlarge person). Bravery (Ex): Situational. Weapon Mastery (Ex): Absolutely fantastic. However, as more enemies gain the ability to fly or become immune to trip maneuvers as you gain levels, these tricks will become less useful. You need Strength and Constitution to excel. Battlefield control isn’t the highest damage-dealing build, but it’s one way that you can provide something interesting that isn’t damage. If you have the Dexterity to invest in Two-Weapon Fighting, this archetype doesn’t have any significant negatives and gives you some nice bonuses, like damage bonuses for attacking with both weapons and reducing your Two-Weapon Fighting penalties. For the extra feats, I’ve chosen to focus on rounding out the character’s defenses, but you can find secondary tricks (like combat maneuvers, for instance) to work into your character if you so desire. Dervish Dance alleviates some of the pressure by letting you stack Dexterity for attack and damage rolls while keeping your Armor Class higher than it would be otherwise. This sample build sticks to the basics, as mounted combat has one disadvantage over these other fighting styles: you can’t always fit your mount into narrow dungeon corridors. The Weapon Focus line is more important for you than it is for other fighters. Because of your strongest feat options (particularly Dervish Dance), Dexterity will be crucial to your attack and damage rolls, as well as all the other things Dexterity gives you. That said, it’s a high level feat, so it may not be relevant to every campaign. With the Fighter's excellent attack bonuses and respectable damage, this can turn the Two-Weapon Warrior into an excellent Striker. Lore wardens are the bodyguards, guardians, and soldiers of the Pathfinder Society. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Sam Hancock from Bellingham, WA on June 04, 2014: I'm always a fan of these types of articles. Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. The Fighter Basics in Pathfinder: Kingmaker The classic Fighter in action. Constitution is slightly less important for you than other fighters, though you don’t want to make it a dump stat. With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. Given that standing in a group is rarely a sound strategy, this archetype isn’t generally a good choice. One of the key components of this customization is the incredible variety of feats and the frequency with which players pick them up. The Two-Weapon Warrior adds abilities which allow the Fighter to make additional attacks after moving, dramatically improving the Fighter's mobility. At level 9, you no longer provoke attacks of opportunity when making attacks with a bow (which saves you the Point Blank Master feat). Though you have to have some Strength to get Power Attack, it’s crucial to keep your damage at a respectable level. That's where we're going to start out for our two weapon fighter. Even if you’re playing a class other than the fighter, if you’re considering using a fighting style like one of the ones discussed in this guide, you’ll probably want to explore similar feats for your character, and depending on your character’s needs, you might even want to multiclass into fighter to get some extra feats. Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. I support a limited subset of Pathfinder's rules content. After that, you should focus on Strength and Constitution as you normally would. Are the archetypes really worth the loss of 10ft of movement? The weapon master (Advanced Player’s Guide 109) gets an honorable mention and should interest any fighter that specializes in a single weapon. This guide is intentionally sparse. Examine some archetypes, feats, and sample builds for the Fighter in Pathfinder. Dervish Dance has a special provision allowing the scimitar to qualify for the abilities of the duelist prestige class and similar abilities that rely on one-handed piercing weapons, as well. Pathfinder fighter archer guide Welcome to the Archery Handbook The purpose of this guide is to be one of the sources for all your archery needs in the spirit of Carnivore's Ultimate Archer Handbook. With that having been said, let’s get to the good part! Saves: Good fortitude saves, but many fighters have major problems with Reflex and Will saves. Human Fighter 5Ability Scores (15 Point Buy):Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 8Feats. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). Strength is also important, as you add it to your bow damage rolls so long as you’re using a composite bow (and you should be). You could also use some of your later feats on things like Iron Will, to round out your defenses. Drizzt was a fighter before he was ever a ranger, you know. Pathfinder 2nd Edition Fighter Class. Rapid Shot and Manyshot give you two extra attacks, which, combined with the damage bonus from Deadly Aim, really keeps your damage numbers high and steadily so. More than any other fighters, two-handed fighters can take feats that have situational uses and not feel like they’re hamstringing themselves in their primary areas, so feel free to look through feats and find others that interest you, as well. You’re not completely dedicated to mounted combat with this build, so you’re also still plenty capable on foot. Strength isn’t terribly important for you so long as you take Dervish Dance, but if you don’t, you’ll probably want to make it your prime score over Dexterity. His allies do not receive any bonuses from these feats unless they actually have the feats themselves. Shield Focus increases your shield bonus to AC, and also lets you take Missile Shield, which give you a Deflect Arrows-like ability, and you can even use it to reflect a ray spell once per round if you have Ray Shield as well. Half-Orc: A flexible ability bonus and Darkvision are both great for the Fighter. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don't apply. To have a successful two-handed fighter, Power Attack is all you need. This sample build assumes you’re going into the duelist prestige class later, but attempts to keep your damage at a respectable level until you get there. The types of fighters I’ve laid out in this guide are no means the be-all and end-all of the fighter. It adds to your ability to hit and to your damage rolls. As you might expect, these feats form the core of your build. That is a whole different ball game and weapon master becomes a godsend. You ought to make use of that expanded threat range as much as you can, after all. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. For further guidance, see my Fighter Archetype Breakdown. If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. The following are class features of the fighter. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. For melee fighters, this is your primary ability. No class, however, has more feat selection than the fighter. Pathfinder: Kingmaker > Guides and hints > Topic Details. The classic fighter archetype is a warrior with a sword, a shield, and the best armor he or she is capable of wearing. Through tenth level, your build could look a little something like this: Not every sword and shield wielder is a dwarf. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. I don’t use any archetypes here, as the standard array of fighter class features still complements the fighter archer well, but the archer and weapon master archetypes both work. Your damage will still be the greatest of the pack. This one feat propels you to the higher ranks of damage-dealing stardom. A fighter with an archetype that replaces armor training cannot select advanced armor training options. Through their vast weapon specializations and combat techniques, they are hard to match in terms of battlefield acumen. Fortunately, it’s a class skill for you, so you can still make it your least important stat since you won’t use it very often. In general, two-handing with Power Attack is the best start to DPS. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. Armor is presented in the order in which you should acquire it, rather than alphabetical order. This feat gives you a somewhat unique function that compensates for your lower damage. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Fighters are exceptionally diverse, and their many options can be better addressed by their specific archetype. Your kukris especially will benefit from Improved Critical, so don’t forget that feat (which, of course, most fighters will want anyway). 2E Player . One thing I have noticed about the boards is that, on average, classes with excellent optimization guides get played more often than classes that don't. If you have a higher Strength (due to lucky rolls or magic items, later in life), you’ll want Double Slice to maximize the damage you can deal. There’s more room for customization here than in some other builds, as you can get your key feats for mounted combat out of the way pretty early. Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. Lore Warden (PFS Field Guide) Source Pathfinder Society Field Guide pg. The archetype has some other benefits, but these two abilities make it worth considering if you’re dedicated to a mounted combatant. It also assumes the player will be making a standard Fighter, and not one of the three archetype classes made available. The TWF Fighter depends very heavily on full attacking, and lacks built-in options to get him into place to full attack. As a general rule, you want to look this awesome, but be nowhere near as slow as Ike was in Super Smash Brothers Brawl. Do silly things like trade in Toughness for Improved Critical at level 8. Str: Nearly every fighter needs a bonus to Strength, including archers. The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. The free-hand fighter (Advanced Player’s Guide 105) has some nice bonuses (such as scaling bonuses to disarm attempts and a dodge bonus to AC), but gains fewer weapon training bonuses overall, thus reducing your already lower damage potential. Through level 10, consider something like this (though not every build will have the Dexterity for later Two-Weapon Fighting feats). The selected feats must be ones that require the fighter to choose a type of weapon (such as Weapon Focus and Weapon Specialization), and the fighter must have chosen weapons that belong to the associated fighter weapon group. The phalanx soldier archetype (Advanced Players’ Guide 105) is really only useful if you can guarantee that you’ll be standing next to your allies all of the time, since most of its abilities are centered around remaining relatively stationary and providing bonuses to adjacent allies. Since you’ll often be making a single-charge attack, Furious Focus (which removes the Power Attack penalty for your first attack every round) gives you a lot of free damage that gets multiplied by your charging lance modifiers. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. As you gain more feats, aim for the mix of offense and defense that suits you. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Nothing could be farther from the truth. Feel free to tweak, change, or ignore entirely any suggestions I give below, but my hope is that you’ll do so knowingly, with a full understanding of what you’re giving up and hoe other choices make up for that. Instead … This ability is replaced by almost every Fighter archetype. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. If you have room to get Combat Reflexes, you should, as with your high Dexterity score, you’ll be able to get a lot of extra shots in. The following are just a handful of general categories, which most fighters will probably fit into. The roughrider archetype (Advanced Player’s Guide 106) trades the fighter’s generalist abilities (like bravery and additional weaponry training) for mount-specific abilities. Acces PDF Pathfinder Fighter Build Guide RPGBOT - Pathfinder 2e - The Fighter Handbook Pathfinder 2E Fighter Class – En Garde! I say leave that for the munchkins (not that there's anything wrong with playing that way if the whole group is in on it). Human Fighter 5Ability Scores (15 Point Buy):Str 17, Dex 13, Con 14, Int 10, Wis 10, Cha 10Feats. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. I always like to note that the advice given within this guide (and others like it) is only that: advice. This sample build focuses on battlefield control with a guisarme, using a spiked gauntlet. Weapon Training (Ex): On top of "exclusive" access to Weapon Specialization (many classes can take feats as a Fighter), Weapon Training provides a bonus to attacks and damage with groups of weapons. Wisdom is your fourth stat—you don’t need this to be very high, but whatever you can get is helpful, since Will saves are a weakness for fighters. Most of these feats give you additional capabilities on your mount. Kevin C Morris (author) from SOUTH BEND on July 03, 2012: As of July 3rd 2012, I've expanded the sample builds to cover levels 6-10. Human: An extra bonus feat gets your build up and running a level earlier, and the bonus skill rank applies after your 7 intelligence drops your class skill ranks to 1. Proficiencies: All armor and shields, include Tower shields, and martial weapons. The archetype has a few other bonuses, but these are the main ones. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. Human Fighter 5Ability Scores (15 Point Buy): Str 17, Dex 12, Con 14, Int 13, Wis 10, Cha 8Feats. Try to get a 13 Str if you can, though, so you can at least take Power Attack. They also boast high Armor Class values since they can wear heavy armor and keep their Dexterity bonus to AC. Shield Specialization adds your shield’s AC bonus to your Combat Maneuver Defense, and Greater Shield Specialization lets you negate a critical once per day, which can be a real life saver. Most characters will want to get certain key feats and abilities to make sure they can hit a certain benchmark of effectiveness, to make sure they’re up to par with all the dangerous enemies they may come across. Con: Hit points are crucial for Fighters because they tend to be the party's front line. The fighter is treated as having the selected feats for all the weapons in the associated weapon group that are legal choices for those feats. Kevin C Morris (author) from SOUTH BEND on June 13, 2014: Yeah on the one-handed build sample, how do you expect to get Dervish Dance at lvl 1 if you need 2 ranks in Perform (dance)? What about critical focus fighters? Because you need a higher Dexterity to keep advancing in Two-Weapon Fighting, you want it to be your primary score, until you can get it to 19 (which covers you for everything up through Greater Two-Weapon Fighting). These are situational and probably not worth the feat slot for most builds, but if you’re interested, they include Covering Defense, Saving Shield, Shield Wall, and Shielded Caster. I'll try to cover everything as comprehensive a fashion as possible, but since I'm not just copying the guide process will probably take some time. Archers do give up armor training abilities and the ability to gain weapon training in multiple weapon groups, so if you were planning on using heavy armor or using multiple weapons, you might want to skip this archetype. As a fighter, you’re uniquely equipped to offset the penalties of two-weapon fighting thanks to your free weapon training bonuses, so you should definitely be trying to get as many attacks as you can. Without these feats, you’re going to struggle to remain relevant, specializing in a single one-handed weapon. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a … Already mentioned above, the two-weapon warrior (Advanced Player’s Guide 109) archetype is great for two-weapon fighters. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. Skills: Likely the worst skill list in the game, and Fighters often dump intelligence to 7. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. Let's buck the trend and play a female knight, eh? I’ve written about it in more detail here. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. Constitution is likewise as important as usual. Duelist also gives you a special critical effect at 10th level, and you can stack that with the critical feat you have. If you’re highly focused on defense, you might consider this archetype, but if you take a more balanced approach, you’ll likely want to skip it. Point Blank Shot isn’t strictly necessary, but it’s a prerequisite for most of the others, so you need it. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. While the bonuses are all intended for standard two-weapon fighting, if you’re maximizing your shield bashing, all of the bonuses apply to you as well if you’re using your shield as an off-hand weapon. You probably don’t want your Charisma to be too low because you will need to use Handle Animal at least some of the time. So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. Has all the spells you would need from arcane caster and can turn into a full fighter with Transformation should you need it. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. Unfortunately for Pathfinder aficionados, most of the best 3.5 optimization guides don't apply to Pathfinder because they use class features, feats and items unavailable to "PF Pure" games or were written at the launch of Pathfinder, … Valeros, the 2E Iconic Fighter. However, its raw power probably doesn’t approach that of the two-handed fighter archetype. Point Blank Master allows you to fire in melee without provoking attacks of opportunity, and Snap Shot combined with Improved Snap Shot gives you a threatened area of 15 feet with your bow. This ability replaces armor training 1.. Mutagen Discovery (Su) Also note that many colored items are also links to the Paizo SRD. All of these feats will make you better at what you do in some way or another. Everything beyond that is icing on the cake. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. Dex: Coupled with Armor Mastery, high Dexterity can provide an excellent bonus to AC in even the heaviest armor. The last two are teamwork feats, so you’ll want to coordinate with your group if you’re planning to take them. This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.. Constitution should come next, with Intelligence following if you’re looking to use feats like Improved Disarm. Weapon Training | Weapon Groups | Archetypes. To make Two-Weapon Fighting worthwhile compared to other damage builds, you have to maximize the amount of bonus damage you get per attack and maximize the number of hits that you land every round. Wisdom is useful as always for your Will Saves, and Charisma may be more useful for a one-handed fighter if you’re looking to go into duelist later. On top of this, the fighter gets a free retraining option every 4 levels which allows you to pick up feats with high prerequisites by trading in low-level feats which aren't paying off anymore. But take it as a starting point. Fighters are simple to play and most of their power based on passive skills (feats). At higher levels, you’ll probably want to continue the Weapon Focus/Specialization feat chain, and also pick up Improved Critical, Critical Focus, and a critical feat of your choice. As the game’s premier users of weaponry, fighters can look very different from one another, all because of the weapons they use and the feats they choose. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. It lets you get more mileage out of your added AC. Each category will have a sample build (up to level 10) that will give you some idea of what you’ll be looking at for such a fighter. The rest of this guide will break down each of these categories further, examining key ability scores for each type of fighter, the feats they’ll want to take, and some suggestions for further choices. I'm new on the Hubs, and I'm looking to start writing a few Hubs on world-building myself, but that'll be a bit down the road. Though the feat is somewhat controversial, if your GM allows you to take it, you should do so. Moving forward, your primary concerns will be maximizing the damage you’re getting with your mounted charges, and your feat choices should reflect that. The most common praise that Pathfinder receives is for its depth of customization. These are just a handful of the feats you can look into, allowing you to deal damage to large groups or to keep enemies from getting away from you. If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). Constitution is your next most important stat, as it is for most melee characters. Many still consider the archetypal party to be one of a fighter, a cleric, a rogue, and a wizard. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. With penalties from Deadly Aim and Rapid Shot, you don’t want any more penalties than necessary. There are a handful of other feats that let you use your shield to help out your allies. Other martial characters, like paladins and rangers, can match or exceed the fighter’s capabilities against the right kinds of opponents, but they aren’t as capable in the same wide variety of situations as the fighter. A Simple Player Guide to Classes Pathfinder has been Dungeon & Dragons’ biggest competitor since its creation back in that ambiguous 3.5 era, and it rode to the top on the back of customization. Dexterity is always welcome, but you don’t need anything that impressive. This sample build focuses on damage and more damage, and the feats reflect that. Fighting feats ) only be listed if they are super-awesome-mega-worth-it builds, feats you can for! Lower than normal to bump up Dexterity, it ’ s a high level feat, so take them you... Going to struggle to remain relevant, specializing in a more versatile combatant the best start to.! Help with Pathfinder player options not covered here, please email me and am. 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Best for you than your allies gain more feats, and a bonus Intimidate., specializing in a group is rarely a sound strategy, this archetype is great for Two-Weapon fighters on 04... Please email me and i am happy to provide additional assistance is of. And more damage, and lacks built-in options to get him into place to full.... Often carry the day where raw pathfinder fighter guide might not each round other.... Combat prowess and their ability to turn the Two-Weapon warrior ( Advanced ’. For ranged or finesse fighters, Strength is your go-to score fighter very. Diverse, and lacks built-in options to pathfinder fighter guide Power attack is the variety! With which players pick them up gained at level 8 probably fit into to deal a lot of,! Archetype has some other benefits, but these two abilities make it worth considering if you skip... One skill rank you capable on foot archery build, so you ’ re free to use.... A respectable level there are a handful of other feats that let you use shield... Because Enlarge Person does n't give the halfling reach, like the crossbow and the reflect! With Second Edition good job of touching on the key components of this customization is the best for.! You should acquire it, rather than alphabetical order build will have the feats reflect that their specific....